1st Force Reconnaissance

The last thing you will never see



                                The Official Standardized Military Simulation Team Regulations


                             Introduction to S.M.S.T.R


From the desk of the S.M.S.T.R Counsel

A list of these teams can be seen on the Approved Teams list

                             List of Approved Policies


MP-100: Military Simulation Definition

Military Simulation is defined as any Online organization that demonstrates proper tactics, bearing and a sense of realism while emulating a real-life military organization, and representing them to their fullest extent. This organizations are required to have some form of formal training process, a real-life based chain of command, and proper rank structure.



MP-200: Military Simulation Organizational Requirements


o   MP-210: Organized Units Define

A MilSim unit must be organized in a proper format (depending on the unit they represent in an Online Ratio; Typically 5:1 [Real: Online].) For example, a U.S. Army team would go: Individual Member (1), Buddy Team (2), Fire Team (5), Squad (10), Platoon (20), Company (60), Battalion (120), Brigade (360), Division (1080), Corps (3240), Army (9720)

A MilSim unit may not be a mixture of two real life units (i.e. the US Army Ranger/Navy Seal Group)

A MilSim unit may not jump in organized size, they must be the proper size of their unit, I.e.: 96 members would be a Battalion of troops

o   MP-220: Proper Ranks Requirements
A MilSim unit must have proper ranks that are the exact same as the unit they represent. Also the Commanding Officer may not supersede the rank of the rank of their size. For example, if your unit is only Company sized, you may only be at max, a Captain in the Army.

o   MP-230: Equilivency Clause
A Commanding Officer of a MilSim unit is always equal to in privilege and rate to another Commanding Officer of another MilSim unit. Even if one is a Colonel and another is a Lieutenant, both hold the billet of MilSim leader. This goes for all billets, for example: X.O. = X.O.



MP-300: Military Simulation Weaponry Requirements


A MilSim unit must use the weaponry of the unit they represent, and may not deviate from them. For example, an Army unit would use M16A4’s and M4’s as their riflemen.

o   MP-310: Photographic/Documented Proof Clause
Special consideration can be made for unique or peculiar weaponry if a unit can prove through legitimate sources that the unit they emulate has at one time utilized the weapon they wish to use: For example: Real Life Marine MARSOC utilizes the SCAR-L, so Marine units may use the SCAR-L.



MP-400: Military Simulation Logistical Requirements


o   MP-410: Internet Provisions

§  MP-411: Technology Provided
All MilSim units must provide to their members a form of technological 3rd party connection. This can be via social media, a website, email or any other source not Xbox.

§  MP-412: Required Communication
All MilSim units are required to provide to other units a form of formal communication to each other, that is in written format, and not Xbox Live. Recommend: Email.

§  MP-413: Required Open Source
All MilSim units are required to provide minimal access (At least 3 pages of legitimate usage) to other organizations on their personal websites. 



LP-100: Military Simulation Rights and Reservations


o   LP-110: Individual’s Rights

§  LP-111: Right to Request Leave
All individuals have the right to request excused leave. Exactly how long and what is allowed in regards to how they relate or communicate to team members needs to be specified internally. 

§  LP-112: Right to Deny Promotion
All individuals have the right to deny promotion of either rank or billet.

§  LP-113: Right to Court Martial
All individuals have the right to refuse punishment and request a formal trial by their peers (2 NCOs, 3 Staff NCOs, 1 Officer as Judge), and have the right to call witnesses; in exchange for worsening punishment if found guilty

§  LP-114: Right to 3rd Party Counsel
All individuals have the right to legal counsel and representation during Court Martial from a distinguished Officer of another team, to prevent bias.

§  LP-115: Right to Request Discharge
All individuals have the right to request discharge from their unit under neutral conditions. After that request they must perform two more weeks of active duty, then take one week a leave. After the week of leave if they still want discharge they may be without hesitation or punishment.


§  LP-116: Right to Request Unit Transfer
All individuals have the right to request transfer to another MilSim unit, and may transfer only if both unit C.O’s agree. This individual may not be hazed for requesting transfer from your unit.

§  LP-117: Right to Attend Training/Operations/Simulation
All individuals have the right to attend training, operations, and simulations provided by their unit. They may not be punished by preventing their participation.

LP-118: Right to Play Without Discrimination/Required Donation
All individuals have the right to play without discrimination such as racism, sexism, anti-religious slander, ect and they also have the right to play without being required to donate or pay to an organization.
The words: “Nigger”, “Towel-Head”, “Chink”, “Gook”, “Faggot”, “Spick” are strictly prohibited in joint community operations and are also highly recommend not to be said in your organization.



LP-120: Unit’s Rights


 §  LP-121: Right to Deny Joint Simulations/Operations/Training

All units have the right to deny participation in joint simulations/operations and training unless mandated by the council as a form of punishment or mediation.

§  LP-122: Right to Prepare for War
All units have the right to at minimum 15 minutes to prepare for combat after a declaration of war. This does not include an initial invasion or surprise attack, in which the war is declared post combat.

§  LP-123: Right to Request Allies
All units have the right to request and utilize allies in a time of war.

§  LP-124: Right to Request Moderation
All units have the right to request a moderator sent from the council to over watch the war and ensure the regulations are met.

§  LP-125: Right to Request Assimilation/Perform Assimilation
All units have the right to request to be assimilated into another team and they also have the right to forcefully assimilate another unit into their team provided they have won a war. (War assimilation ratios are at max 15% unless their command agrees to higher).

§  LP-126: Right to Request Peace
All units have the right to request a mandatory peace issued from the council in a time of war. This will result in them being considered a loss, however they cannot be forcefully assimilated.

§  LP-127: Right to Enter Bracket/Leave Bracket
All units have the right to request to be entered into the bracket or to leave the bracket. However in order to leave the bracket, they cannot be currently in an active bracket, and must be in waiting for a position.

§  LP-128: Right to Representation
All units have the right to be represented in the council. This does not grant them a vote a in the council however.


§ LP-129: Right to Council Visitation and Presentation

All units have the right to visit the council and to present to them an idea or issue they consider important to be reviewed. 


§ LP-130: Right for representation/Staff

Each unit within the S.M.S.T.R is allowed to have spokes persons for their unit whom deal with diplomatic affairs in the stead of their C.O or the team's official representative, given that they have been granted that position by the team's command. This is entirely optional.


§ LP-130: All diplomacy done with teams outside of the S.M.S.T.R is considered to be your team's business, The council will not acknowledge. 


LP-200: Council’s Jurisdiction


o   LP-210: Council’s Rights

§  LP-211: Right to Organization
The council has the right to organize regardless of whatever mandate or issue is in effect. This also means individuals at war may meet in the council and must be peaceful.

§  LP-214: Right to Request Recess
The council has the right to vote on taking a recess for at maximum 2 weeks out of a quarter.

§  LP-215: Right to be Absent
A council member has the right to request personal recess from duty in the council, in exchange for all votes taken place while they are gone to be considered neutral for them.
All council members also has the right to put someone in their stead while absent, provided they are an officer and at the same level of command as them.

§  LP-216: Right to Request Extension
All council members have the right to request a subject to be extended in length before a vote, up to two weeks prolonged.

§  LP-217: Right to Vote Neutral
All council members have the right to vote neutral.

§  LP-218: Right to Request Revision
All council members have the right to call to a vote the request to revise or remove a currently standing policy.

§  LP-219: Right to Propose Ideas
All council members have the right to propose a new idea to the council without scrutiny.



LP-220: Council’s Powers


§  LP-221: Power to Introduce Teams
The council has the power to introduce a team into the SMSTR.

§  LP-222: Power to Banish Teams
The council has the power to banish a team from the SMSTR.

§  LP-223: Power to Enforce Regulations
The council has the power to send a joint task force to enforce their regulations.

§  LP-224: Power to Issue a Unit A MilSim Rating
The council has the power to issue a unit a MilSim rating. MilSim ratings act as credit ratings, and show how effective a unit is at emulating a military unit, and in such are granted more and more respect, prestige and power within the community.
The MilSim ratings range from F(Banishment), D(Forced Supervision), C (Forced Training), B (Starting), A, AA(Right to a council member), AAA (special privileges).

§  LP-225: Power to Declare Mandatory Peace
The council has the power to force teams to declare peace on each other.

§  LP-226: Power to Force Punishment, Supervision, Training
The council has the power to force punishment, supervise and to force training on a team with low MilSim ratings.
Supervision and training will be provided by a joint task force.

§  LP-227: Power to Mediate Issues
The council has the power to mediate issues between teams and to establish negotiation points that will be required.

§  LP-228: Power to Moderate Games/Operations/Simulations/War
The council has the power to moderate games/operations/simulations/Wars and can kick/ban individuals from them for failure to comply.


§  LP-229: Power to Organize Mandatory Brackets
The council has the power to organize competitive MilSim brackets, to establish the objectives of matches and to mandate teams who are signed up to play.


§ LP-230: Power to collectively acknowledge an outside organization

The council has the power to respond to outside organizations if they feel it is worth the effort. No team on there own however can make the decision.


§ LP-230. The council can agree to acknowledge outside organizations.


LP-330: Council’s Denied Powers


§  LP-331: Denied Power to Force Assimilation
The council cannot force one team to assimilate into another team, unless it is the maximum of 15% won by a war.

§  LP-332: Denied Power to Force Disband
The council cannot force a team to disband for any reason.

§  LP-333: Denied Power to Force Individual Separation
The council cannot force an individual to leave a team for any reason.

§  LP-334: Denied Power to Deny Representation
The council cannot deny a team the right to be represented in the council.

§  LP-335: Denied Power to Declare Universal Mandatory War
The council cannot mandate all teams to declare war on other teams.

§  LP-336: Denied Power to Change Powers/Denied Powers
The council cannot vote to have the powers granted and powers denied changed.

§  LP-337: Denied Power to Illicit Donation/Payment
The council cannot mandate donations or payments.


§  LP-338: Denied Power to Disband Council
The council cannot vote to have the council disbanded, broken up or take an excessive or permanent recess.

§  LP-339: Denied Power to Destroy SMSTR
The council cannot vote to have the SMSTR cease to exist.



CP-100: Banned Weapon Systems/Technologies


o   CP-110: Real Life Relations
All units must use weapons relative to their real life counterparts.
All weapons and technologies must exist in real life and cannot be prototypes, theoretical or fictional systems.

o   CP-120: Banned Weapon Systems
The following are banned weapon systems and attachments for all units regardless of their relativity to your unit:
All bolt action rifles must have at least a  6x scope and  cannot have a straight pull bolt.
The USAS 12 explosive bolt cannot be used.
All .50/20mm sniper pickups cannot be used unless they have at minimum a 6x scope.
All 60mm mortars can be used BUT the individual manning it must be within 1 meter of it.
RGO Impact grenades are banned.


o   CP-130: Banned Technologies
The following are banned technologies for all units regardless of their relativity to your unit:
Active Protection and the M-PAPS Infantry Defense System are banned.
Gyro Stabilizer for Jets and Helicopters are banned.
The RAWR is banned.


CP-200: Banned Play-styles


o   CP-210: Life Clause
In order to promote the proper Military Simulation mentality it is recommend every member plays with the mentality that every life is their last life, and that they should move with purpose and tact.

§  CP-211: Suicide Prevention Clause
In order to maintain proper orders and realism, commiting suicide anyway beside from the start menu is prohibited.
This is especially true in cases of suicide bombings, C4 useage, VBEDs and Kamikazes.

o   CP-220: Realism Clause

§  CP-221: Anti-Tank Weaponry Usage
All Anti-Tank weaponry must be used in a realistic fashion. That includes checking your rear for back-blast, having enough room for back-blast, and appropriate targets.
Appropriate targets include: Vehicles, Emplaced positions, Buildings actively utilized by hostiles. All MilSim units must adopt a “sacred earth” mentality, which is designed to have as minimal explosive usage as possible, to further the realism by not destroying public property and emphasis on the rifleman. 

§  CP-222: High Explosive Usage
High Explosives such as C4 must be utilized correctly. They can be used to breach a building wall, knock down an objective or to established a defensive line. They cannot be used offensively such as running at a tank, throwing them from a parachute, or throwing them out a window/down stairs, ect. However placing C4 on the ground in an offensive manner, next to the tank, under the tank and over the tank is perfectly legal. It just cannot be physically placed on the Tank. 

CP-223: Intended Vehicular Usage

All vehicles must be used as they are intended to be used. This means Jets and Helicopters cannot be flown to just be ditched in order to reach an area faster our out of reach. 



CP-300: Geneva Conventions


o   CP-320: Banned Misusage of Vehicles
Vehicles cannot be used as a transport for high explosives, VBEDs, at any time, or as kamikazes.

o   CP-330: Banned Chemical/Biological/Nuclear Warfare
If Battlefield 4 implemented Chemical/Biological or Nuclear warfare, it would be banned. That being said, incendiary explosives are allowed, but frowned upon.

o   CP-340: Banned Psychological Warfare
Units/Individuals may not conduct any form of psychological warfare on another team. This can be anything from spreading malicious rumors among the community to defeat the teams moral, to lieing about victories against units, to legitimate psychological warfare.



CP-400: Anti-Espionage Requirements


Due to an increase in players with an illogical subterfuge mentality, the SMSTR has declared all non-direct forms of assault/recon are strictly prohibited.

o   CP-410: Banned Espionage
Individuals and Units may not conduct any form of Espionage on another team.
Individuals may not join another team to simply receive information from their training.

o   CP-420: Banned Member Transfer
Individuals may not transfer units unless both C.O.’s agree.
Individuals may not belong to two MilSim units at the same time.
If an individual is discharged from one MilSim unit, they must wait at minimum 60 days from their discharge date to join or start a new one. They must also receive their prior commanding officer’s permission (to join a new one) and to make a new one must be approved by the council.

o   CP-430: Banned Information Stealing
All information in a unit is considered private, no matter what the subject material is.
Individuals may not take information from one organization and pass it along to another without permission.

o   CP-440: Banned Hacking/Illegal Performance
Hacking an individual’s account, Xbox Live, Xbox, Internet, ect is strictly prohibited.
Modding gameplay in order to reduce your opponents effectiveness, or to increase your effectiveness is strictly prohibited.

o   CP-450: Banned Illegal Activities
Performing real life illegal things while on Xbox is strictly prohibited. This can include illegal drug useage, underaged drinking, child pornography, statutory rape, hate crimes and prescription drug abuse.√


This page will act as the official version of the S.M.S.T.R. All policies have been reviewed and agreed upon by the existing community, no policy can be deemed official if it is not printed down on this page. Thus, we encourage all of the existing community to use this page as reference to avoid confusion about regulations.  

1st FR Administrative Staff


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